By combining several interesting applications of random sampling in geometric algorithms like point location, linear programming, segment intersections, binary space partitioning, Clarkson and Shor [4] developed a general framework of randomized incremental construction (RIC ). The basic idea is to add objects in a random order and show that this approach yields efficient/optimal bounds on expected running time. Even quicksort can be viewed as a special case of this paradigm. However, unlike quicksort, for most of these problems, sharper tail estimates on their running times are not known. Barring some promising attempts in [15, 3, 20], the general question remains unresolved. In this paper we present a general technique to obtain tail estimates for RIC and and provide applications to some fundamental problems like Delaunay triangulations and construction of Visibility maps of intersecting line segments. The main result of the paper is derived from a new and careful application of Freedman’s [9] inequality for Martingale concentration that overcomes the bottleneck of the better known Azuma-Hoeffding inequality. Further, we explore instances, where an RIC based algorithm may not have inverse polynomial tail estimates. In particular, we show that the RIC time bounds for trapezoidal map can encounter a running time of Ω(n log n log log n) with probability exceeding 1n . This rules out inverse polynomial concentration bounds within a constant factor of the O(n log n) expected running time. © Sandeep Sen.